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▦ MIT Media Lab
 
Home > 기업 > 경영 > 해외 싱크탱크의 아젠다

 

1980년 Nicholas Negroponte 교수와 전임총장 Jerome Wiesner 교수에 의해 설립된 기관으로 physical world와 electronic information간의 교호작용을 주제로 한 광범위한 테마의 연구를 수행하고 있다.

주요 연구 테마는 다음과 같다.

MIT Media Lab 의 주요연구테마

연구 테마

주요 연구 내용

eRationality 

How we can understand human behavior (rationality, semi-rationality, bounded rationality, and just plain irrationality) in day-to-day behaviors, and in particular in electronic environments.

Electronic Publishing

How to distill meaning from complex everyday experiences.

Object-Based Media

How to create communication systems that gain an understanding of the content they carry and use it to make richer connections among users.

Robotic Life

How to build cooperative machines that work and learn in partnership with people.

Future of Learning

How to redefine and expand the conceptual framework and language of learning by creating new technologies and spheres of practice. For more Future of Learning projects, see Seymour Papert.

quanta 

How we can construct information technology and intelligence from the fundamental building blocks of physical media: atoms and molecules.

Computing Culture

How artists can refigure technology to address the full range of human experience

Media Fabrics

How creators, editors, and audience can blend into one, weaving and navigating paths within the media fabric.

Sociable Media

How to create better online environments and interfaces for human communication.

Physics and Media

How materials and mechanisms integrate the bits of the digital world with the atoms of our physical world.

Biomechatronics 

How technology can be used to enhance human physical capability.

Tangible Media

How to design seamless interfaces among humans, digital information, and the physical environment.

Molecular Machines

How to engineer logic and machines on the molecular scale.

House_n 

How new technologies, materials, and strategies for design can make possible dynamic, evolving places that respond to the complexities of life.

Software Agents

How software can act as an assistant to the user rather than a tool, by learning from interaction and by proactively anticipating the user's needs.

Viral Communications

How to construct agile, scalable, collaborative systems.

Opera of the Future

How musical composition, performance, learning, and expression can be facilitated for professionals and amateurs through the design of new interfaces.

Physical Language
Workshop

How simplifying the basic tools for digital expression will lead to a new creative digital economy.

Ambient Intelligence

How ubiquitous, personalized interfaces can be responsive to our interests and expand our minds.

Nanoscale Sensing

How to detect the activity of biological molecules with micro- and nanofabricated devices.

Smart Cities

How buildings and cities can become more intelligently responsive to the needs and desires of their inhabitants.

Future of Learning

How to redefine and expand the conceptual framework and language of learning by creating new technologies and spheres of practice

Responsive
Environments

How new sensing modalities and enabling technologies can create new forms of interactive experience and expression

Human Dynamics

How technology can be used to redefine the structure and performance of human organizations.

Affective Computing

How computational systems can sense, recognize, and understand human emotions and respond.

Lifelong Kindergarten

How to engage people in creative learning experiences.

Cognitive Machines

How machines can learn to communicate in deeply meaningful ways.

Speech Interfaces

How speech technologies and portable devices can enhance communication.

Context-Aware
Computing

How to design machines that use what we do, where we are, and how we feel to add to our social, educational, and functional success.

Music, Mind and
Machine

How to build intelligent music systems.

by Agenda Research Group


계속...

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